

Most of them failed, and it won't be an acceptable choice for a while. There are quite a few cases about people charging mods for money. I think Long War had 100,000 unique downloads and over 15,000(compared to 1200 signatures) endorsements before Firaxis and 2K ever made any acknowledgements about supporting them.Ĭharging for mods isn't recommended choice.
#Xcom 2 coop for free#
1200 signatures is nothing when Long War(a mod for XCom Enemy Unknown) was done completely for free and received much more recognition and support than Dragonpunk. I hope they manage but I have grown skeptical about whether or not Dan will manage in the game industry, especially with him taking down a comment I made(on their Facebook page) that merely pointed out that Dragonpunk has relatively small support which is most likely why 2K didn't go for the pitch. With the C&D he is now backing out of that statement and commitments he talked about, for good reason of course, and is changing focus to trying to make a "AAA" demo to show the concept. Also over 90% of the coding has been done by one person, Elad who has done a great job, but Dan has to work his job as well as deal with all the business aspects so he hasn't been as helpful as he had hoped to be on the project.ĭan made a big statement before XCom 2 even launched and talked about committing a large amount of funds to developing the project.

So not so much a paid mod as an expansion pack of some sort. Dan, the one who came up with the concept, was trying to attach Dragonpunk to 2K and to get support and funding towards making an "official" paid dlc to XCom 2.
